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Welcome to Radical Design Wiki

Sewn leaves by Summer Thompson Radical Design consists in creating programmable and interactive objects not only inspired by ecosystems but compatible with them. Instead of using plastic or lithium batteries for example, we investigate how to algorithmically reconfigure living systems and craft reactive shape-shifting devices that can be actuated with situated energy like mist or sun and eventually compost. Based on the Radical Atoms vision, we concretize it with bio-compliant materials such as leaves, paper or wood branches and techniques like organic 4D printing and parametric folding (programmable origami and kirigami).

Classes & Workshops

Faculty Bio: Jean-Baptiste Labrune

Jb Labrune is a designer and researcher specializing in the development and study of creative processes in the context of new programmable materials, critical design and avant-garde places mixing artists, scientists and thinkers. His research focuses on the notion of “exaptation,” the way in which users of technologies reconfigure and hack them, producing original and unexpected functions and uses. He completed his PhD at INRIA and postdoc at MIT, then became a researcher at Bell Labs and interaction design professor at ENSAD (Arts Décos School) in Paris. He then joined Sciences Po Paris University as a lecturer while launching his practice at Radical Design Studio. He has organized many “hybrid” workshops in art and sciences venues around the world, including Arts Décos, Beaux-Arts, Palais de Tokyo, Mains d’Oeuvres, Mediamatic, Interaction Design Institute Ivréa, IMAL, Hangar, Hyperwerk, Akademie Schloss Solitude and MIT Medialab.

Faculty Bio: Daniel Leithinger

Daniel Leithinger, assistant professor (ATLAS Institute & Computer Sciences in Boulder, Colorado) creates shape-changing human-computer interfaces that push digital information past the boundaries of flat displays, and into the real world. Motivated by the belief that computers must embrace the dexterity and expressiveness of the human body, his interfaces allow users to touch, grasp and deform data physically. Daniel received his PhD at the MIT Media Lab. His academic publications have been published at ACM UIST, TEI and CHI conferences, and he has received design awards from Fast Company, Red Dot and IDEA. Projects like “inFORM” have been exhibited at the Cooper Hewitt Design Museum, Ars Electronica Museum, and the Milan Design Week.



SparkFun Tour (super mario version)

start.txt · Last modified: 2019/12/06 10:47 by admin